Guilherme Rambo is a Mac and iOS developer based in Brazil. Known for discovering Apple’s secrets and analyzing leaks, he writes about his discoveries on 9to5mac.
Websites hosted entirely on CDN, the flexibility of modern web development, how Rambo replicated the Apple Watch Breathe animation using SwiftUI, the power and potential of command line interfaces for iOS apps, and much more.
John and Rambo are joined by app security expert Michael “Biscuit” Thomas on this special episode of the show all about iOS app security and encryption. Topics include how to build a threat model and identify attack surfaces, whether it’s worth to protect against Jailbreak-based app hacking, and much more.
John and Rambo continue their adventures into building apps with SwiftUI, talk about the newly released Swift Playgrounds app for Mac, and discuss the dilemma of Apple promoting their own services across iOS. Also, unit testing, monetizing an app through donations, and much more.
John and Rambo share their experiences of building apps using SwiftUI, talk about new Mac apps that they love, and discuss what the newly found references to AMD CPUs in macOS might mean. Also, animations, Nintendo 64 copy protection, and thoughts about being a “digital nomad”.
A first look at Xcode 11.4, iOS 13.4, and the suite of betas that Apple released this week. Also, the power of declarative UIs, whether a spiritual successor to AirPower might be in the works, and John’s recipe for oven-baked potatoes.
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Stacktrace is back! The third season of the show kicks off with John and Rambo sharing what they’ve been up to since the last season ended — from beach walks and standing desks, to content deals, new app features and editors that write code themselves. Also, app architecture, refactoring, view controller structure, and so much more. Welcome back everybody!
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Special guest Myke Hurley joins John and Rambo for the grand season two finale of the show! A wrap-up of 2019’s trends, stories, products and services, and what those might mean for Apple and the tech industry in 2020.
Mac Pro Day has finally arrived, but John and Rambo have somewhat mixed feelings about it. Also, a big segment on writing high-performance code, a deep dive into iOS splash screens, and much more.
Developers who make apps for Apple’s platforms are used to opening App Store Connect in a browser to manage their apps in the App Store. This portal provides access to edit an app’s description, screenshots, keywords, and also follow sales reports, analytics, and customer reviews. There’s also an official iOS app from Apple available in the App Store that gives access to some limited functionality.
During this year’s WWDC, Apple announced the launch of an official API for App Store Connect, to let developers create their own tools using an officially supported API rather than the hacks that were previously required. Indie developer Vadim Shpakovski announced NativeConnect, a native Mac app to access the same features offered by the web version of the portal. Today, NativeConnect is available on its website.
John open sources another project, Rambo creates more fluid animations and considers crowd-sourcing AirBuddy’s localization, and Apple is apparently using feature flags to improve their overall software quality. Also, loading states, a new trip to the Arcade, and much more.
A first-hand impressions review of the 16-inch MacBook Pro, a second opinion on the AirPods Pro, writing system packages in Swift, preparing conference talks, new Stacktrace Arcade picks, and much more.
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John and Rambo discuss the announcement of the new 16-inch MacBook Pro, software and hardware decoupling, how to make code testable, and much more. Also, John’s 18-year long wait for a video game, and Rambo’s Swift Playgrounds iPhone port.
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For a while now Apple has been providing its official WWDC app for iOS, which allows developers to watch live and recorded videos of its Worldwide Developers Conference every year, and also navigate around while attending the conference live.
On this week’s episode, John and Gui talk about “Sundell as a service”, static site generation (act surprised!), then dive deep into a full review of the AirPods Pro, from the audio quality all the way to what’s the best technique for taking them out of their case. Also, stay tuned for another edition of Stacktrace Arcade and an #askstacktrace question about… Windows?
With the introduction of iOS 13.2, Apple added new features to its speech recognition APIs that allow third-party developers to perform on-device speech recognition, even when the device is offline. Today, Blueshift is releasing its brand new Dictation app that takes advantage of this new functionality.
From modularizing code and cloud-synced databases to reviews of the first set of Apple TV+ shows — this episode of Stacktrace has it all. Also, what could the implications of Photoshop running on ARM64 be, more speculation about Apple’s AR (or perhaps VR?) efforts, and a short trip to Bermuda.
Rumors about a new 16-inch MacBook Pro are not exactly new, with recent icon evidence found in macOS Catalina betas suggesting the redesign mentioned in some reports is not going to happen as we thought.
Apple releases the AirPods Pro, and the Rambo Report makes its triumphant return as the name of Apple’s tracking tag is revealed. Also, balancing fixing tech debt with feature development, Swift vs SDK features, and much more.
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We mentioned before that code in iOS 13 strongly suggested Apple’s plans to release its official Smart Battery Case for iPhone 11, iPhone 11 Pro, and iPhone 11 Pro Max. Today’s release of iOS 13.2 confirms that and provides us a first look at the new cases.
We’ve been hearing rumors and seeing evidence about an Apple Tile-like device for tracking personal items. Now, with the release of iOS 13.2, we can confirm that this device will be called “AirTag”.
Using the iPad Pro for coding and presentations, cross-platform code and feature sharing and what that might mean for products like Photoshop for iPad, and could automated tests improve Apple’s software quality? Also, organizing development tasks, and what it’s like to record podcasts in your non-native language.
What happens when an indie developer’s product gets copied by Apple, should the App Store review team reject apps based on their visuals or feature set, and what products could we expect Apple to launch in the fall? Also, a brand new segment called “Stacktrace Arcade”, the complexities of releasing software, and much more.
Riley Testut has recently been making a big splash in the community with his AltStore and Delta projects, and on this special episode of Stacktrace, he joins John and Rambo to talk about why and how he built them, and how he thinks they might impact the Apple developer community going forward.
There’s been a lot of talk recently about sleep tracking on Apple Watch, with rumors of Apple working on a built-in solution to be released next year. While a first-party solution is not yet available, many third-party developers have taken the task upon themselves, and a new app — NapBot — has just been released as an alternative to the other sleep-tracking apps available in the App Store.