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Google releases official Analytics app for iPhone with Real Time reports

Google has added yet another official application to its iOS App Store portfolio: Google Analytics. Analytics is Google’s popular service that allows website owners to manage and view data such as page views, demographics, and the technologies users utilize to access the website. The iPhone app also has the neat Real Time reports feature that allows website owners to view how many people are on the website at the current time. Google launched an optimized version of the Analytics app last year on Android and debuted a related AdWords app on iOS just last week. Like all Google apps, the Analytics program is on the the App Store for free.


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Google Wallet iOS app adds gift cards, invoicing, ability to send money from debit cards for free

 

Google today announced new features for its Google Wallet app for both iOS and Android that makes it easier to manage gift cards and request and send from debit cards.

Like Google Wallet already allowed for loyalty cards, the app now lets users store, redeem, and check gift card balance:
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NFL Sunday Ticket streaming to be supported on iOS, Mac without a satellite subscription for 2014 season

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For the first time ever, users who do not subscribe to DirecTV service will have access to the NFL’s Sunday Ticket service on their mobile devices and computers for the 2014 season. During previous seasons, Sunday Ticket users had to have an active DirecTV satellite subscription to stream the games. While no official announcement has been made, DirecTV has published a promotional page for the service, advertising the fact that users can now “access live, out-of-market NFL games without a DIRECTV satellite TV account.


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Opinion: Seven reasons why the IBM partnership could be a pretty big deal for Apple

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Wall Street seemed pretty unmoved by Apple’s announcement of its partnership with IBM, the pre-market share price barely twitching, and analysts pointing to the high level of existing iOS usage in the enterprise sector, suggesting that only trivial gains would result.

Part of the reason for that impression is the hype Apple has given to the penetration level of  iOS devices in enterprise. Back in January, Tim Cook described the numbers as “unbelieveable,” stating that the iPhone is used in 97 percent and of Fortune 500 companies and the iPad in 98 percent.

It doesn’t sound from these impressive figures that there’s much room for growth. But I think the reality is somewhat different … 
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Google now flags Flash content in search results on iOS/Android devices, saving clicks

If you’ve ever been frustrated by visiting a website on your iPhone or iPad and finding it won’t work because it uses Flash, you’ll welcome the latest Google initiative: it is now flagging Flash content in its search results, warning that the site may not work on your device.

Starting today, we will indicate to searchers when our algorithms detect pages that may not work on their devices. For example, Adobe Flash is not supported on iOS devices or on Android versions 4.1 and higher, and a page whose contents are mostly Flash may be noted

As Google notes, Android has now also abandoned Flash support due to the same reliability, security and performance concerns that Steve Jobs expressed in his famous open letter to Adobe back in 2010. Adobe has been forced to issue a succession of security updates to Flash, the most recent being two emergency updates earlier this year.

Google says it hopes the move, coupled to Web Fundamentals and Web Starter Kit initiatives for developers will encourage the use of HTML5 in place of Flash.

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Shazam’s iOS app becomes a bit more useful with new Rdio integration

Shazam, the popular music identifier service that will be integrated into Siri this fall with iOS 8, has received an update today for iOS that brings a major new feature. Shazam has essentially turned its app into a streaming music service of sort by integrating deeply with Rdio. Now, if you tag a song using Shazam, you can listen to the complete song via Rdio right within the Shazam app. In our brief testing today, the functionality seems to work well. You do need the Rdio app installed and an Rdio account.


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Google launches augmented reality game Ingress on iOS

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After becoming available to all Android users back in December, Google this evening finally launched its popular Ingress game on iOS. The game originally launched in a closed beta all the way back in 2012, but has slowly been expanding to gradually larger audiences ever since.

[youtube=https://www.youtube.com/watch?v=Ss-Z-QjFUio]


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Chinese clone-makers already have functional ‘iPhone 6’ knockoffs for sale

NowhereElse.fr has posted some pretty amusing pictures today of working iPhone 6 clones from China. These devices use the rumored specification and schematics of the actual iPhone 6 that we have seen so much over the last few months, but obviously use off-the-shelf internals and don’t run iOS.

Although unconfirmed what knockoff OS these devices are running, it is most likely a skinned version of Android with a custom launcher that imitates the appearance of iOS 7. The Google Play store is already full of iOS 7 Home Screen and app clones.

The real thing is expected to be announced by Apple in September, featuring larger 4.7 and 5.5 inch displays.

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‘Apple of China’ brand Xiaomi pips iPhone in latest Chinese app usage stats

Android may have the raw numbers, but iPhone users have always been the ones to make the most use of their phones – from web browsing through enterprise to paid apps. Mobile analytics company Flurry reports that one Android brand has finally caught up – but only in China.

Over the past 6 years, the average Apple iPhone consumer has spent more time in apps than consumers of every Android device we track- by a wide margin. This year, it looks like the story is about to change. In an analysis we conducted on a random sample of 23,000 devices in China throughout January 2014, we found that Xiaomi is now in the lead as far as time-spent in apps is concerned.

It’s no coincidence that the brand is Xiaomi. The company, and its CEO, has blatantly copied Apple’s marketing approach in every way from product launches right the way down to the Steve Jobs style clothing of the company’s founder. The company even recently announced an iPad mini clone known as the Mi Pad.

Xiaomi’s antics have so far been ignored by Apple, which has been focusing on developing good relationships with China, but given the company’s ambitious international expansion plans, there may come a time when Apple has to take a harder line.

(via TNW)

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Market share of iPhone may increase as U.S. smartphone growth tails off, predicts analyst

There are early signs that Apple’s market share of the U.S. smartphone market may increase as we move through the ‘Late Majority’ phase and into ‘Laggards’, suggests Asymco’s Horace Dediu.

For those who weren’t paying attention in economics classes in school, new products tend to experience an S-curve pattern to their growth. In the tech sector, Innovators are pretty much synonymous with techies.

Innovators (first 2.5%) need to be sold on the premise of novelty itself. Early adopters (next 13.5%) seek status and exclusivity. Early majority (34%) seek acceptance and Late Majority (34%) seek pragmatic productivity. Laggards (last 16%) seek safety.

If those percentages appear rather random, it’s because they are derived from the shape of the curve – the typical points at which it gets steeper or shallower.

With U.S. smartphone penetration now at 70 percent, we’re about two years into the Late Majority stage, with around two further years of growth to come. What Dediu’s analysis suggests is that iPhone growth has a steadier pattern to it than Android growth, which appears to be more closely driven by product launches and promotions. The more mature a market, the fewer product launches and promotions there are designed to drive adoption.

Why, when we are in a late stage of the market, does the iPhone do well when users are not incentivized to adopt? As we crossed 70% adoption, 1.4 million more users adopted the iPhone than Android.

Even if we look out to the last six months, iPhone added 15.5 million late majority users while Android added 14.2 million. If promotions decrease for the “late late majority” and laggards then would the iPhone do even better relative to Android?

Dediu points to the featurephone market as support for his hypothesis: at the tail-end of the curve, before smartphones took over, the most popular phone in the U.S. was the RAZR – a premium handset.

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Google Play Music for iOS updated w/ gapless playback, ability to download subscribed playlists, more

Google this afternoon started rolling out an update to its Play Music app on iOS with a handful of new features. The update bumps the app to version 1.3.0.2190. Firstly, the update finally adds support for gapless playback, which means that there is no pause between the end of one song and the beginning of another. The update also adds the ability to download subscribed playlists in one tap, allowing you to listen to them without a data connection.


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Microsoft reportedly working on iOS-compatible fitness band for Q4 release

Photo: in.com

Microsoft is planning its own entry into the wearable market, but won’t make it exclusive to Windows devices, according to a report from Paul Thurrott. The device won’t be a watch, but a simple fitness band that can sync with multiple smartphone platforms, including Windows, iOS, and Android.

The company is said to be aiming for a Q4 release with pricing similar to that of Samsung’s Galaxy Gear. No word yet on whether the hardware will work with Apple’s own Health software or will require an app created by Microsoft.

How many apps do you use a month? Study shows the average is 26 [Poll]

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A Nielsen study (via TechCrunchreveals that while we all spend much longer using mobile apps than we did two years ago, and we may have many more apps installed on our phones, the average number of apps we actually interact with in any given month hasn’t changed nearly as much.

While time spent using mobile apps climbed from 18h 18m in 2011 to 30h 15m by the end of last year, the total number of apps actually used only increased from 23.3 to 26.8. So we’re spending more time using pretty much the same number of apps … 
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Pebble smartwatch updated with improved Bluetooth and notification management

Pebble has updated its smartwatch software and iOS app to bring various improvements, including improved Bluetooth LE connectivity and quick notification management. The notification improvements are shown in the brief video clip above. Here are the release notes:

Pebble Firmware 2.3 (Release Notes)

  • Improved Bluetooth LE connectivity.
  • Added the ability to skip to the next notification with a double-click of the Down or Up buttons.
  • Bug fixes and stability improvements.

iOS Pebble App 2.2.2 (Release Notes)

  • Enabled more new JavaScript apps to be downloadable in the Pebble appstore (Pebble apps included in this latest bundle will no longer say “Coming Soon” for iOS users).
  • No other major changes  from version 2.2.

The updated Pebble software is available via the Pebble app’s software update function and you can grab the latest Pebble for iOS via the App Store for free.


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Google’s numbers show iOS generates 4x more average revenue per user than Android

It’s long been known that iOS users are more profitable for developers than Android users, but figures released by Google at the Google I/O conference and crunched by Benedict Evans provide some hard data on just how big that gap is.

Google Android users in total are spending around half as much on apps on more than twice the user base, and hence app ARPU on Android is roughly a quarter of iOS.

The key reason, of course, is that Apple makes only high-end devices that attract people with a decent amount of disposable income, while Android spans everything from cheap-and-cheerful devices offered exclusively in developing countries all the way through to high-end phones like the Galaxy S5 and HTC One (M8).

Evans makes the point that we don’t actually have any data on the app and media spend of owners of premium Android handsets, and that may actually be similar to iOS users – but given that they represent a tiny minority of Android users, it’s a stat that would be interesting but not terribly relevant.

Tune in live to Google’s I/O press event live stream

Google I/O starts today, and as per usual, the company is kicking things off with a huge 2-hour press event set to start at 9 AM PT. The event is said to be bringing a multitude of new products and service announcements, rumored to include the “L” version of Android, Android Wear smartwatches, a new line of “Android Silver” smartphones, a second-generation Chromebook Pixel, an “Android TV” set-top box, Project Tango tablets, and Google Glass announcements.


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Parallels Access remote access app jumps from iPad to iPhone, gains Finder-like functionality

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The name Parallels is synonymous with software for running the Windows OS on a Mac, but over the past couple of years, the company has turned into so much more. Last year, we reviewed Parallels Access, an application for the Apple iPad that allows the iPad to serve as a conduit for remotely accessing either a Mac or Windows machine. In our review, we noted how blown away we were with the speed and performance of Parallels Access. The software makes accessing and using a computer via the iPad’s touchscreen a breeze, and it provides a huge convenience factor for those times when you need to access something on your home computer but do not have the machine with you.

The application is far and above other remote desktop client applications because of its integration with iOS, OS X, Windows, its speed, and its overall reliability. Parallels Access utilizes gestures, iOS’s native keyboard with autocorrect and editing, “SmartMagnification” and “SmartTap” to make the computer feel responsive and alive on the iPad’s display. The application allows you to use your Mac swiftly and connects over the internet. Now, Parallels is bringing the Parallels Access experience to the smaller screen of the iPhone. In some ways, since it is not a computer replacement like an iPad is for some people, the iPhone feels like a more logical device for using Parallels Access…


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Beats Music on Android gets first feature update post-Apple acquisition announcement

When Apple announced its $3 billion acquisition of Beats last month, the company said it had no intentions of killing off the Android version of the app, with Tim Cook saying “It’s all about the music.” This evening, Beats announced a hefty update to its streaming app on Android. The update bumps the app to version 1.1 and includes a variety of features and changes that users have been calling for since the initial release. This is the first feature update the app has gotten since Apple announced it will acquired the company.


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Get your Role Play on with new Angry Birds ‘Epic’ from Rovio

[youtube=https://www.youtube.com/watch?v=NCs_1NCLo90]

Rovio today launched Angry Birds Epic for free in the iTunes App Store globally after a brief soft launch in New Zealand, Australia, and Canada.

Get ready for a bird-tastic FREE RPG adventure filled with “weapons” (whatever they could get ahold of), magic, bad guys and silly hats! Lead your feathery team into battle now – it’s going to be EPIC!

EPIC BATTLES! Turn-based battles between our heroic flock of warriors and those green snout-nosed scoundrels! It’s easy to play, but difficult to master!

EPIC WORLDS! Explore a fantasy Piggy Island with everything from tribal villages and frosty mountains to tropical beaches and mysterious caves!

EPIC CHARACTERS! Join Red, Chuck, Bomb and the other heroes as they face King Pig, Wiz Pig, Prince Porky and many more villains!

EPIC UPGRADES! Level up your characters, armor, weapons and potions to become a legendary hero ready to take on the mightiest pig warrior!

EPIC WEAPONS! Craft amazing battle-winning weapons like a wooden sword, frying pan or stick thingy with a sponge on top!

EPIC HUMOR! Plenty of offbeat humor and tons of quirky characters dressed in awesomely silly costumes – like a prickly cactus hat and a matching sword.

Phone Arena called it great for casual gamers but too simple and repetitive for hardcore gamers.

Overall, Angry Birds Epic is one of those must-try casual games. Chances are that hardcore gamers will find it too simple and shallow for their taste, but those who consider themselves casual gamers will surely love Rovio’s newest creation. The game is easy to learn, easy to play, and easy to put down when there’s more serious business to be done, which makes it a great choice for killing a few minutes while waiting for the bus. Although we wouldn’t mind spending an afternoon stashing loot, crafting weapons, and laying waste to those grunting green pigs. Best of all, we never had the feeling that we were being pushed towards buying extra in-game currency (which costs real money, by the way) so don’t be worried about IAPs spoiling your experience. The only thing you might be bothered by are the full-screen pop-up ads that appear from time to time.

Ringly introduces new iPhone-connected smart ring

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New startup Ringly seeks to help solve a problem that many busy women have: missing important phone calls, texts or notifications because they cannot hear their phone go off in their purse, or find the phone quickly enough to get to it. Personally, I’ve run into this problem several times.

Ringly’s solution looks like an ordinary fashionable ring, but is actually a high-tech smart ring that can notify users of incoming messages, notifications, phone calls, and more.


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Apple looks to boost iPhone sales in stores with new pre-paid & month-to-month plans

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Apple is preparing to enhance its Apple Store-based iPhone sales operations in the United States around pre-paid and month-to-month plans in order boost sales, according to a source briefed on the upcoming initiatives. For the first time in U.S. Apple Stores, customers will be able to purchase an iPhone at full-price and then connect the phone to a pre-paid plan or a month-to-month plan within the store. Previously, iPhone customers could only buy full-priced iPhones as unlocked devices then connect the devices to pre-paid plans or month-to-month plans via a previously purchased SIM-card or through a carrier store…


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Smartphone maker Xiaomi continues to grow, outsells Apple in China during Q1 2014

A new video out of Bloomberg details  just exactly how a once unknown Chinese phone company has able to leapfrog the household names in technology and become the sixth largest mobile handset company in the world, and the third largest in China. Xiaomi was founded back in 2010 and went the total opposite direction in terms of strategy from Apple and Samsung. Making Android powered devices, Xiaomi has focused devices with high build quality and excellent performance.


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Android migration means there’s more iPhone growth to come, suggests Cook

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With so many new iOS and OS X features being introduced in yesterday’s WWDC keynote, the numbers that kicked off the show perhaps didn’t get the attention they otherwise might have done.

While the Wall Street line is that the smartphone market is saturated and iPhone and iPad growth is done, Tim Cook clearly thinks otherwise. Business Insider highlighted Cook’s comment on the migration Apple is seeing from Android phones.

“Over 130 million customers who bought an iOS device in the past 12 months were buying their first Apple device,” said Cook before introducing iOS 8, the new software for the iPhone and iPad. “Many of these customers were switchers from Android. They had bought an Android phone — by mistake. Then had sought a better experience … And a better life. And decided to check out iPhone and iOS.”

He added, “Nearly half of our customers in China in the past six months switch from Android to iPhone. This is incredible.”


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