Skip to main content

Epic Games

See All Stories
Sign in with Apple

Apple shutting down Sign in with Apple for Epic Games accounts, here’s how to keep access

In the latest development of the Epic vs Apple battle, the former is giving a heads up to customers who have used the Sign in with Apple feature to change their login credentials for Epic accounts. That’s because Apple will stop allowing the login option for Epic games accounts on September 11. Follow along for what to do if you have been using Sign in with Apple.

Expand Expanding Close

Judge temporarily restrains Apple from blocking Unreal Engine, Fortnite ban upheld for now

Following a hearing between Apple and Epic’s lawyers about ten hours ago, the judge has made her first ruling on the case. Epic had asked for restraining orders to prevent Apple from blocking Fortnite and the Unreal Engine (as Apple had said it will terminate all of Epic’s developer accounts on the 28th).

Epic ‘won’ on half of it. Apple has now been given a restraining order which prevents it from terminating developer accounts relating to Unreal Engine or other Epic properties. However, Epic did not get a temporary order to force Apple to put Fortnite back on the App Store.

Expand Expanding Close

Judge says Apple may not be required to allow Fortnite on the App Store

iOS battle royale

The dispute between Apple and Epic Games has been going on for about two weeks now, but this is probably just the beginning of a long legal fight. Judge Yvonne Gonzalez Rogers, who is hearing the case, said today that she is “inclined” not to require Apple to allow Fortnite on the App Store, but also that the decision to terminate Epic’s developer account may be reversed.

Expand Expanding Close

Epic’s latest legal filing targets Apple’s intent to cut off Unreal Engine, Microsoft joins in support

Epic Games $245M penalty finalized

Epic’s latest filing in the battle against the App Store targets Apple’s declaration that it will follow policy and terminate Epic’s developer accounts on August 28th. As noted by The Verge, Epic argues several reasons why Apple should not do this, noting the wide-reaching consequences it has on the games ecosystem that depend on the Unreal Engine frameworks.

Microsoft has submitted a companion filing that lays out the impact to its business of the Unreal Engine. The statement says that “Apple’s discontinuation of Epic’s ability to develop and support Unreal Engine for iOS or macOS will harm game creators and gamers”.

Expand Expanding Close

Epic Games asked for special Fortnite deal before protesting App Store, Apple legal filing reveals

As Epic Games’ developer account termination is looming just a week away on August 28, Apple has officially responded to the Fornite developer’s lawsuit with a court filing. Despite what Epic CEO Tim Sweeney has said, Apple’s Phil Schiller says Epic asked for a special deal and revealed how Sweeney approached the situation by submitting three emails in the case.

Expand Expanding Close

Comment: Apple is now poking antitrust regulators with a stick

Apple is poking antitrust regulators with a stick over Unreal Engine

I argued recently that Apple is at far greater risk than Epic in the standoff between the two companies over Apple’s 30% cut of in-app purchases. One of the risks I outlined is that Apple wins the case, but the publicity prompts antitrust regulators to make legislative changes.

That risk just increased substantially …

Expand Expanding Close

Apple terminating Epic’s developer account over Fortnite App Store protest

Things are moving fast in the Epic Games vs Apple battle. After Fortnite was pulled from the App Store for breaking Apple’s rules — sneaking in a direct payment method to get around the in-app purchase system — Epic almost immediately filed a lawsuit against Apple. Now the game developer says that Apple is terminating its account.

Expand Expanding Close
Site default logo image

Epic Games releases Unreal Engine 4.3 with Metal API support on iOS and much more

Epic Games today announced Unreal Engine 4.3, the latest version of their gaming engine technology, which includes over 500 updates. Included in the latest version of Unreal Engine is support for Apple’s new Metal API for game developers, first introduced last month at WWDC, for code compiled with the Xcode 6 beta. Unreal Engine launched version 4.0 earlier this year introducing its current subscription model for developers as well as Mac support.

As mentioned above, Unreal Engine 4.3 includes over 500 updates including new features for Mac, iOS, Android, and more. Below you can read the change log for iOS and Mac.
Expand
Expanding
Close

Epic Games partners w/ Kamcord to bring mobile gameplay recording to Unreal Engine

Site default logo image

Epic Games announced today that it’s partnering with Y Combinator-backed startup Kamcord to offer its in-game recording platform to iOS and Android devs using Unreal Engine 3. We spoke to Kamcord CEO Matt Zitzmann who told us why it’s a big deal that Epic Games and the Unreal Engine team are backing Kamcord— and not its competitor— as the go-to platform for implementing in-game recording features in mobile apps. 
Expand
Expanding
Close

Site default logo image

ChAIR employee’s LinkedIn profile hints at possible Infinity Blade 3

First spotted by Kotaku, it appears that Epic Games, developer of the Gears of War series for Xbox 360 and the Unreal Engine used to power many console and mobile games, may be working on an additional Infinity Blade sequel appropriately titled “Infinity Blade 3 for iPhone.” According to a Senior QA Tester’s LinkedIn profile, Epic’s iOS publishing arm, ChAIR, looks to be in the midst of either development or beta testing for a new Infinity Blade title to follow the studio’s last release, Infinity Blade II.

A prequel to the popular series entitled Infinity Blade: Dungeons was demonstrated by Epic Games at Apple’s iPad (3) with Retina Display announcement earlier last year, but the title still has yet to see the light of day. Infinity Blades: Dungeons was expected to launch sometime in the later half of 2012, but the company pushed back development of the title and then officially canceled the project earlier this year, squashing little remaining hope for the action-RPG’s eventual release.

Kotaku reports that major changes have been afoot at Epic Games since Chinese internet giant Tencent acquired a 40 percent stake in June 2012. Such a change in Epic’s management may have pushed back development of certain titles and may have even been responsible for Impossible Games (the studio responsible for Infinity Blade: Dungeons development) closure earlier this year. Tencent is often associated with an assortment of freemium titles, so many have wondered if Epic couldn’t find a way to bring such a model to Infinity Blade: Dungeons or if it may show up in a future release in the series. A freemium model would put the pay-to-play series in the same position as Real Racing 3, which was originally a pay-to-play title but then turned to a freemium model when the series’ developer Firemint was acquired by EA.

ChAIR has been unusually quiet since the release of the final content pack for Infinity Blade II last August, but Kotaku believes that the development of Infinity Blade 3 may be more of a reality than rumor due to nods from the company’s newly appointed Community Manager, Hilary Goldstein. In his first blog post as Community Manager, Goldstein hinted that fans may see a new tile in the coming months. If that’s true, we may actually see Infinity Blade 3 demoed alongside Apple’s latest hardware come this fall as with previous installments in the series. It’s also interesting to note that iOS7 will officially support third-party game controllers, and although the Infinity Blade is known for its touch-and-slash gameplay, we could see suport for more traditional controls as well.

Site default logo image

What happens when you make your app free for a week

For an app developer like Infinity Blade maker Epic Games, making an old iOS game free for a week accounted for an enormous boost in revenue and downloads. As noted by The Wall Street Journal, Epic’s decision to drop the price of its original Infinity Blade title from 99 cents to free brought the title up hundreds of spots in App Store rankings. The increase is highlighted in the chart above from AppData. While being featured as one of Apple’s “App of the Week” certainly didn’t hurt, temporarily switching to the freemium model allowed Epic to generate more money than it was earning when the app was 99 cents. It also created a nice increase in sales for the developer’s $7 Infinity Blade II sequel, as shown in AppData’s second chart below:

Infinity Blade developers Epic Games and Chair announce $30M in earnings

Site default logo image

[youtube=http://www.youtube.com/watch?v=f4vTqozhDWo]

Epic Games and Chair Entertainment, developers of the popular on-rails, hack-and-slash iOS franchise called “Infinity Blade,” just announced the two titles have earned over $30 million since the first game launched in the App Store in December 2010. Assuming “earnings” accounts for total earnings, Apple’s 30 percent cut would be $9 million.

Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, today announced that earnings from ChAIR’s blockbuster Infinity Blade video game franchise have eclipsed $30 million in just one year since the introduction of the original game. One of the most popular gaming franchises to be launched on the App Store, the award-winning series has also created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide.

In the announcement (via Joystiq), the developers also noted that Infinity Blade II reached over $5 million in net earnings since its release last month on Dec. 1, 2011. In comparison, it took the first Infinity Blade title three months to achieve that milestone. The first game now accounts for more than $23 million of the franchise’s earnings.

The original Infinity Blade is available as a universal download for $5.99 here. Infinity Blade 2, which IGN gave a “Perfect 10” score, is available for $6.99. The companies also noted a number of other products in the franchise were released, including the Infinity Blade: Awakening digital novel (on Amazon here), and the Infinity Blade: Original Soundtrack.

Epic Games President Dr. Michael Capps said the following in a statement:


Expand
Expanding
Close

Infinity Blade, Dead Space updated with juicy iPad 2 graphics

Site default logo image

Just in time for the iPad 2 launch today, first triple-A iPad games have received timely updates designed to take advantage of the gizmo’s advertised nine times graphics performance increase. Enhanced versions of both medieval sword fighting Infinity Blade by Chair and Electronic Arts’ Dead Space for iPad just went live on the App Store, proudly advertising prettier and more complex graphics made possible by the A5 chip inside iPad 2.


Expand
Expanding
Close